Walkie Paradox Mac OS

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Hearts of Iron
Developer(s)Paradox Development Studio
Publisher(s)Strategy First
Atari, SA(Platinum)
Producer(s)Johan Andersson
Designer(s)Henrik Fåhraeus
Joakim Bergqwist
Johan Andersson
Programmer(s)Johan Andersson
Henrik Fåhraeus
Patric Backlund
Artist(s)Dick Sjöström
Stefan Thulin
Marcus Edström
SeriesHearts of Iron
EngineEuropa Engine
Platform(s)Microsoft Windows, Mac OS, Mac OS X
ReleaseWindows
Mac OS
  • WW: October 2003
Hearts of Iron: Platinum
Genre(s)Grand strategy
Mode(s)Single-player, multi-player

Hearts of Iron is a grand strategyvideo game developed by Paradox Development Studio and published by Strategy First. Based on the Europa Engine, it was originally released in 2002 for Microsoft Windows. A Mac OS version was released by Virtual Programming the following year. In 2004, Atari, SA published Hearts of Iron: Platinum, an updated version that sought to improve several aspects of the game.

Hearts of Iron allows the player to take control of a nation in the world and guide it through World War II and the years immediately before and after it. Hearts of Iron is the first game in the eponymous series of grand strategy wargames. Three additional games have been released in the series: Hearts of Iron II, Hearts of Iron III, and Hearts of Iron IV.

Gameplay[edit]

Players play as a nation in the world in the years leading up to, during, and immediately after World War II. There are three main alliances in the game: the Allies, the Axis, and the Comintern. Nations in the game can attempt to join these alliances. Players can also control their nation's economy, government, and military. The game ends when there is only one alliance left or when the end date is reached; the winning alliance is determined through a victory point system, with points being given to alliances that control key regions or cities.[1]

Sequels[edit]

Mac Os Versions

A sequel to Hearts of Iron, Hearts of Iron II, was released in 2005. Two spin-offs were created for Hearts of Iron II: Darkest Hour: A Hearts of Iron Game and Arsenal of Democracy: A Hearts of Iron Game. The third game in the series, Hearts of Iron III was released on August 7, 2009. Hearts of Iron – The Card Game was released as a free-to-play, browser-basedcollectible card game on October 3, 2011.[2]East vs. West – A Hearts of Iron Game was scheduled to release in 2014, but was canceled. Hearts of Iron IV, the fourth main installment in the series, was released on June 6, 2016.

Reception[edit]

Aggregate score
AggregatorScore
Metacritic72/100[3]
Review scores
PublicationScore
CGW[4]
Eurogamer6/10[5]
GameSpot7/10[6]
GameZone7.5/10[7]
IGN8.5/10[1]
PC Format76%[8]
PC Gamer (US)90%[9]
PC Zone85%[10]

The game received 'average' reviews according to the review aggregation website Metacritic.[3] Tom Chick of Computer Games Magazine summarized Hearts of Iron as 'an ambitious mess, a noble mess, certainly a well-intentioned mess, but ultimately a mess nonetheless'.[11]

Hearts of Iron: Platinum[edit]

Aggregate score
AggregatorScore
Metacritic78/100[12]
Review scores
PublicationScore
GameSpy[13]
GameZone8.6/10[14]

Hearts of Iron: Platinum was released in 2004 with the intention of improving several elements of the original game.[15] According to Metacritic, Hearts of Iron: Platinum received slightly more favorable reviews than the original Hearts of Iron.[12]

Walkie Paradox Mac Os Download

Ban in China[edit]

The game was banned in the People's Republic of China because of the game's depiction of Taiwan under Japanese control and Tibet, Sinkiang, and Manchuria as independent nations (historically, Manchuria was a Japanese puppet state and Taiwan was under Japanese control for most of the time period depicted in the game).[16]

See also[edit]

References[edit]

  1. ^ abBates, Jason (December 10, 2002). 'Hearts of Iron Review'. IGN. Retrieved December 3, 2017.
  2. ^'Hearts of Iron – The Card Game'. Paradox Interactive. Archived from the original on November 15, 2011. Retrieved December 3, 2017.
  3. ^ ab'Hearts of Iron for PC Reviews'. Metacritic. Retrieved December 3, 2017.
  4. ^Luo, Di (February 2003). 'Hearts of Iron'(PDF). Computer Gaming World. No. 223. p. 94. Archived from the original on June 18, 2004. Retrieved December 3, 2017.
  5. ^Ellis, Keith 'DNM' (February 20, 2003). 'Hearts of Iron'. Eurogamer. Archived from the original on April 13, 2003. Retrieved December 3, 2017.
  6. ^Osborne, Scott (November 26, 2002). 'Hearts of Iron Review'. GameSpot. Retrieved December 3, 2017.
  7. ^Schutz, Jake (December 15, 2002). 'Hearts of Iron – PC – Review'. GameZone. Archived from the original on February 18, 2008. Retrieved December 3, 2017.
  8. ^Ricketts, Ed (March 2003). 'Hearts of Iron'. PC Format. No. 146. Archived from the original on August 16, 2003.
  9. ^Peckham, Matthew (February 2003). 'Hearts of Iron'. PC Gamer. p. 74. Archived from the original on October 17, 2006.
  10. ^Emery, Daniel (February 11, 2003). 'PC Review: Hearts of Iron'. PC Zone. Archived from the original on April 29, 2007.
  11. ^Chick, Tom (March 2003). 'Hearts of Iron'. Computer Games Magazine. No. 148. p. 78.
  12. ^ ab'Hearts of Iron: Platinum for PC Reviews'. Metacritic. Retrieved December 3, 2017.
  13. ^Tsotsos, Alex (November 26, 2004). 'GameSpy: Hearts of Iron – Platinum'. GameSpy. Retrieved December 3, 2017.
  14. ^Knutson, Michael (September 13, 2004). 'Hearts of Iron Platinum – PC – Review'. GameZone. Archived from the original on January 17, 2008. Retrieved December 3, 2017.
  15. ^Golze, Benjamin (July 23, 2004). 'Hearts of Iron gets Platinum edition'. GameSpot. Retrieved May 17, 2019.
  16. ^'Swedish video game banned for harming China's sovereignty'. China Daily. May 29, 2004.

Further reading[edit]

  • Renaud, Jeff (September 22, 2016). 'Impedimenta: Feeding the Iron Behemoth – Logistics & Supply in Hearts of Iron'. Wargamer.
Paradox

External links[edit]

  • Hearts of Iron at MobyGames
  • Hearts of Iron: Platinum at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hearts_of_Iron&oldid=1019116786'
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Home > SAS > Department of Anthropology > Anthropology Senior Theses > 185

Title

Walkie Paradox Mac Os Catalina

Author(s)

Document Type

Thesis or dissertation

Date of this Version

Spring 4-24-2018

Thesis Advisor

Dr. Adriana Petryna

Keywords

Cuba Paradox, Factual Boundaries, Maternity Law, Acute Care, Active Care

Abstract

Cuba’s healthcare system is lauded on the Global Health stage as renowned. Low mother/infant mortality rates paired with low infectious disease transmission rates have garnered Cuba’s maternal and primary healthcare systems significant fame. In addition to these healthcare feats, Cuban women experience challenges in finding access to basic forms of over-the-counter care. The Cuba Paradox emerges in which a Cuban woman’s healthcare experience in places such as Mayajigua, Cuba (407 km southeast of Havana) is characterized by access to acute care (expensive treatments such as IVF) and lacks of access to active care (over-the-counter products such as Acetaminophen/Ibuprofen and feminine hygiene). This study aims to investigate the primary and reproductive care paradoxes presented to Cuban women today, specifically in rural Mayajigua, Cuba. A Mixed Methods approach that synthesizes information from a 2015 independent research quantitative survey alongside a 2016 independent research ethnographic project were used to assess the Cuban Medical Paradox in a holistic manner. Analysis showed that the Cuba Paradox exists due to a series of recent international developments, notably the 2016 Cuban Special Period. These results have implications on the study of the Cuban healthcare system at large in addition to implications for healthcare policy assessment beyond Cuba.

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Date Posted: 11 June 2018

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