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Organ Trail
Developer(s)The Men Who Wear Many Hats
Publisher(s)The Men Who Wear Many Hats
Boco (PC)
EngineUnity
Platform(s)iOS, Android, Linux, Microsoft Windows, Mac OS X, Ouya, PlayStation 4, PlayStation Vita
ReleaseWeb
2010
iOS, Android
August 9, 2012
Windows, Linux, OS X
December 28, 2012
Ouya
June 18, 2013
PS4, PS Vita
Genre(s)Simulation, survival
Mode(s)Single-player

Radioactive Worker Zombie is a zombie encountered in the Z-Tech Factory in Plants vs. Zombies: The Thousand Pages. He always appears pushing one or two. Toxic Barrels, crushing any plant in his way. When Radioactive Worker Zombie pushes a Toxic Barrel, it will leave behind acid which will automatically kill plants that are planted on it. It's open world. There are a lot of dead cities, abandoned factories, caves, mines, and anomalous radioactive zones, a biologically dangerous place - where you have to find medicine, bandages, clothes and weapons. CALL OF NATURE AND EVIL You will have to fight and kill the enemies that will attack you, bandits, monsters, zombies, wild animals. 'Prepare for unforeseen consequences.' The G-Mansrc The Half-Life and Portal universe, also known as the Half-Life universe or the Portal universe, is a science fiction universe created by Valve Corporation in 1998, with the release of the video game Half-Life on the PC platform. It is told through five related story arcs, each stemming from a game: Half-Life, Half-Life 2, Half-Life: Alyx.

Organ Trail is a 'retro zombie survival game'[2] that parodies the educational game series The Oregon Trail.[3][4] It was initially released as a free Adobe Flash-based browser game, and later as a Facebook app. This version was developed by Ben Perez, Michael Block, and Ryan Wiemeyer.[5][6] The game uses the Unity game engine.

An expanded version, The Organ Trail: Director's Cut, was released on mobile devices in August 2012. That same month the Director's Cut was also posted on Steam Greenlight; after receiving enough support, it was released on Steam for Windows, Mac, and Linux on March 19, 2013.[7] The expanded version was developed by Michael Block and Ryan Wiemeyer, founders of the company The Men Who Wear Many Hats.[8]

Radioactive

Director's Cut has sold 429,192 copies as of August 9, 2013. Most of the copies were sold on Humble Bundle, Steam and iOS. Most profits were made on the Steam and iOS platforms.[9]

Gameplay[edit]

In The Organ Trail, players must cross a post-apocalyptic United States in a car in order to reach a sanctuary free of zombies, called Safe Haven. Players must manage their limited resources, including food, ammunition, medicine, scrap, money, and fuel for their vehicle, in order to complete their journey and keep everyone in their party alive and healthy.

At the beginning players can choose from a number of characters to play as, including a cop from Kentucky, a clerk from New Jersey, or a lawyer from Miami.[10] Each character has different bonuses in gameplay. For example, the cop will offer more hours for the player to scavenge for supplies at the beginning of the game but will earn fewer points if the player beats the game, while the lawyer will give the player the least amount of time to scavenge for supplies but will earn the most points.

In Complete Edition, the player can unlock different character skins, including Ash from Evil Dead, Ripley from the Alien franchise, George A. Romero and Mad Max. There are more references to other games and films, such as Left 4 Dead, the Resident Evil franchise, E.T, Night Of The Living Dead, Zombieland, Planet Terror, and more. Characters can be named and can contain Easter eggs. For example, naming a character 'Chuck Norris', might trigger random events such as 'Chuck Norris did a spinning kick in the car and broke his leg' and 'Chuck Norris headbutts a piece of wood for some reason'. Naming 2 or more characters 'Chuck Norris' might trigger an event when Chuck Norris sees a nuke dropping and drags it into space (however, the character will be gone).

Every hour (10–5 seconds in game) a special event might happen, such as getting surrounded by zombies, characters experiencing different events in the car (negative and positive), seeing tombstones in the distance (the player will be given the choice of investigating it or not. Investigating it triggers the event of finding supplies near the grave or a zombie emerging from the grave), negative events to the car (for example, accidentally popping the tire or the muffler breaking) and many more. Certain events can cause death to another character (such as when a bandit grabs a character). The player might be chased by a bike gang (this mostly occurs when leaving a settlement), a bandit gang (random chance of occurrence while on the road) and fighting a bandit king (this occurs mainly towards the end of the game and to trigger this, a character must be lost. Killing the bandit king will reward the player with a new vehicle). Characters might get sicknesses like cholera, typhoid, measles, and more.

Different vehicles exist. The first, a station wagon, is unlocked by default, the second, a SUV which bears strikingly resemblance to Zombieland, is unlocked when getting to Safe Haven, the third, a sedan which bears strikingly resemblance to the green Jaguar in Shaun Of The Dead, is unlocked when completing the game on Suicide difficulty, the fourth, a muscle car, is unlocked when the player unlocks all the skulls in Endless mode and the fifth, a UFO, is unlocked when beating the aliens at Area 51. Each vehicle differs from another in means of reliability, speed, and durability. Eventually, on the road, if the player does not get to a town in time, the car might break down and requires scrap to repair. The player can trade with traders for supplies.

The game uses real-life cities as landmarks between Safe Haven and the starting point. Some examples include Indianapolis, Chicago, Los Angeles, Washington, D.C., Area 51, Dallas, and more. Some landmarks are simply marked as 'Castle', 'Gas Station', 'Farmland', 'Dump Site', 'Satellite Field', and more. Player are given the ability to see what car upgrades/skills and light or decent supplies are available at the next landmark, giving the player a choice where to go next. On the map, radiation zones are marked with green. These areas should generally be avoided, because they will give the player and the group radiation sickness (exceptions include getting the UFO at Area 51 and more advantages in terms of upgraded).

Catalina

While reaching a landmark, the player arrives in a town. In the town, the player can buy supplies and, depending on the location, they can either buy car parts, repair and upgrade the car or can get skills. The player can also talk to strangers, giving them tips, sell supplies for money, scavenge supplies, rest and heal themselves and party members. For supplies, the player can take jobs in towns, such as recovering an item from a cemetery and roads, killing bandits, and defending the town from a horde. The player is paid with supplies such as tires, mufflers, money, medkits, fuel, and ammo.

The zombies get more active at night, therefore increasing danger. There are 4 stages of zombie activity: Low, Medium, High and Deadly. These can influence the number of zombies in scavenging and scenarios.

Special zombies exist. There is a shambling, melting zombie which leaves radioactive sludge behind and appear only in radiated zones. A tall zombie which sprints for the player but is stunned when the player looks at him, is encountered randomly on scavenging missions. Another special is a fat zombie which takes 2 shots to kill, as opposed to normal zombies taking only one, is commonly encountered. A half-zombie which crawls at high speed is rarer than the fat ones but still pretty common; they're most commonly encountered at tombstones and take only one shot to kill. The normal zombies are most common, walk slowly and take one shot to die.

In missions and while scavenging, players are able to select one from three weapons before starting. The first is a single shot rifle with quick reload, the second is a three shot shotgun but has a slower reload and the last is a four-quick-shots pistol with same reload speed as the shotgun. The only scenario where the player is not able to select one of the three is when a zombie crawls out of a tombstone; they will automatically be given the rifle.

In Endless mode, players do not have a specific target to reach. Instead they have 2 landmark options from which they are able to select. As usual, the player are able to select their skin, car and name the characters before starting. However, instead of choosing how much hours to spend on scavenging before finishing the tutorial as in the campaign, players can choose 'sets' of supplies, skills, and car upgrades. There are 2 sets of modifiers, one column increasing the player's point, albeit having a negative effect and the other column decreasing the player's points albeit having a positive effect.

In both campaign and endless, while scavenging, the player may encounter bosses. The first boss is a bear which doesn't die but bullets temporarily slow him down and can be encountered randomly while scavenging. The second boss are aliens in UFOs and can be encountered in Area 51 while scavenging. Upon beating the bosses, the player will unlock the UFO vehicle. The third boss is a biker gang which will typically occur when the player leaves a settlement. At least 10 bikers will spawn and try to shoot at the car and they can be killed by crashing into them; the car does not take damage from the crashes. The fourth boss are a horde of zombie deer and will occur randomly while on the road. The player must avoid them to not take damage. The fifth boss are bandits which have a small chance of occurrence and occurs randomly while on the road. The player must survive 30 seconds avoiding obstacles to not be slowed down to be captured by the bandits. The sixth boss are the Bandit Boss, which is very rare to occur. This plays like a normal scavenging mission, but must kill the Bandit Boss and a few of his henchmen. This occurs towards the end of the game but the player must lose a character. When defeating the Bandit Boss, he is revealed to be the lost character and the player is given the choice to shoot him or not. Regardless of the choice, the player will unlock the Interceptor from Mad Max.

The endings are different depending on the difficulty. On Easy and Normal, upon reaching Save Haven, they must collect 6 fuel cans to power to generator to open the bridge, therefore granting access to Safe Haven. On Difficult and Suicide, the player must collect the cans, 8 this time, but upon powering the generator, a giant squid-like creature will appear out of Safe Haven. This boss battle has two phases: the first is the player driving while avoiding the squid's tentacles. The second is to shoot the squid while also shooting its tentacles.

Director's Cut[edit]

The Organ Trail's popularity led its developers to start a Kickstarter to fund a 'director's cut' of the game based on fan feedback and suggestions.[11][12][13] The Director's Cut features a number of changes to the original game, including a customizable protagonist instead of the above preset characters, 'choose-your-own-adventure' style random encounters, boss fights, in-game achievements and online leaderboards.[2] While the original game has been described as a '1:1 pure parody' of The Oregon Trail, the developers decided The Director's Cut should stand on its own as a title that pushed beyond the source material.[14]

In contrast to the original game which is free to play, The Director's Cut is a commercial product. It was released for iOS and Android devices on August 9, 2012.[2] It debuted for Linux, Mac, PC and Android via The Humble Bundle.[15]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic(iOS, Vita) 86/100[16][17]
(PS4) 80/100[18]
(PC) 74/100[19]
Review scores
PublicationScore
Destructoid(PC) 8/10[20]
Hyper(iOS) 9/10[21]
PC Gamer (UK)71%[22]
PC PowerPlay7/10[23]
Digital Spy(iOS) [24]

The game received 'generally favorable reviews' on all platforms except the PC version, which received 'average' reviews, according to the review aggregation website Metacritic.[16][17][18][19]

References[edit]

  1. ^Wiemeyer, Ryan (October 15, 2015). 'Organ Trail Complete Edition Coming to PS4, PS Vita October 20th'. PlayStation Blog. Sony Interactive Entertainment. Archived from the original on April 28, 2017. Retrieved April 27, 2017.
  2. ^ abc'Organ Trail: Director's Cut'. The Men Who Wear Many Hats. Archived from the original on August 13, 2012. Retrieved August 11, 2012.
  3. ^Totilo, Stephen (April 11, 2012). 'Organ Trail Adds Zombies To That One Educational Game Where You Could Get Sick and Die'. Kotaku. Gizmodo Media Group. Retrieved April 28, 2019.
  4. ^McDonnell, Jess (January 22, 2013). 'Indie Hour: The Organ Trail Highlights'. GameSpot. CBS Interactive. Retrieved April 28, 2019.
  5. ^Davis, Lauren (October 30, 2010). 'Flee the zombie hordes on the 'Organ Trail''. i09. Gizmodo Media Group. Retrieved April 28, 2019.
  6. ^'Organ Trail'. The Men Who Wear Many Hats. Archived from the original on November 2, 2014. Retrieved August 11, 2012.
  7. ^'Organ Trail: Director's Cut'. Steam. Valve. Archived from the original on May 18, 2013. Retrieved May 12, 2013.
  8. ^'Official Company Website'. The Men Who Wear Many Hats. Archived from the original on October 1, 2013. Retrieved February 15, 2013.
  9. ^Wiemeyer, Ryan (August 9, 2013). 'Organ Trail: Director's Cut One Year Sales Figures'. Gamasutra. UBM plc. Archived from the original on October 29, 2013. Retrieved October 24, 2013.
  10. ^Ehrlich, Brenna (October 29, 2010). ''Oregon Trail'-Inspired Zombie Game Is Apocalyptically Awesome'. Mashable. Ziff Davis. Archived from the original on May 26, 2012. Retrieved May 24, 2012.
  11. ^Corriea, Alexa Ray (April 13, 2012). 'Organ Trail - Meet The Men Behind the Zombie Roadtrip'. G4TV. G4 Media. Archived from the original on August 5, 2016. Retrieved May 26, 2012.
  12. ^Lawton, Chuck (January 5, 2012). 'Kickstarter: Organ Trail Simulates the Zombie Apocalypse'. Wired. Condé Nast. Retrieved April 28, 2019.
  13. ^Netburn, Deborah (January 5, 2012). 'Organ Trail, a zombie spoof of Oregon Trail, is going mobile'. Los Angeles Times. Los Angeles Times Communications LLC. Archived from the original on January 19, 2012. Retrieved June 5, 2012.
  14. ^Nicholson, Brad (June 17, 2012). 'Hands-On With 'Organ Trail' - A Gruesome Post-Apocalyptic Take On 'Oregon Trail''. TouchArcade. MacRumors.com, LLC. Archived from the original on July 21, 2012. Retrieved August 11, 2012.
  15. ^Pearson, Craig (January 11, 2013). 'Travel Sickness: The Organ Trail: The Director's Cut'. Rock, Paper, Shotgun. Gamer Network. Archived from the original on January 24, 2013. Retrieved February 15, 2013.
  16. ^ ab'Organ Trail: Director's Cut for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved April 28, 2019.
  17. ^ ab'Organ Trail: Complete Edition for PlayStation Vita Reviews'. Metacritic. CBS Interactive. Retrieved April 28, 2019.
  18. ^ ab'Organ Trail: Complete Edition for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved April 28, 2019.
  19. ^ ab'Organ Trail: Director's Cut for PC Reviews'. Metacritic. CBS Interactive. Retrieved April 28, 2019.
  20. ^Sterling, Jim (April 2, 2013). 'Review: The Organ Trail [sic]: Director's Cut (PC)'. Destructoid. Enthusiast Gaming. Retrieved April 29, 2019.
  21. ^'Review: Organ Trail: Director's Cut (iOS)'. Hyper. Next Media Pty Ltd. November 2012. p. 29.
  22. ^'Organ Trail: Director's Cut'. PC Gamer UK. Future plc. June 2013. p. 89.
  23. ^'Review: Organ Trail: Director's Cut'. PC PowerPlay. No. 222. Next Media Pty Ltd. December 2013. p. 85.
  24. ^Nichols, Scott (August 13, 2012). 'Mobile review round-up: Pitfall, Organ Trail, Farming Simulator, more'. Digital Spy. Hearst Communications. Retrieved April 29, 2019.

External links[edit]

  • Organ Trail at MobyGames
  • Organ Trail: Director's Cut (Android, iOS) at MobyGames
  • Organ Trail: Director's Cut at MobyGames
  • Organ Trail: Complete Edition at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Organ_Trail&oldid=1011740190'

Our Three-part Series Will Tell You What You Need to Know to Help You Stay Alive.

Originally published on TS Alan’s blog in May 2014. This re-post has been updated.

Fallout

Most zombie genre authors don’t write about it and films don’t touch on it, but in a zombie apocalypse you’ll be dealing not only with the rampaging undead but most likely ones that are radioactive. When an outbreak happens, workers that maintain power stations, specifically nuclear power plants, will no longer be there to keep critical systems operational. Furthermore, the diesel engines used for backup generators only have enough fuel supply for three days.

There are 104 operational nuclear reactors in the United States alone with a second reactor due to come online in 2016 at the Watts Bar, Tennessee facility, and 28 applications since 2008 received by the U.S. Nuclear Regulatory Commission for proposed new nuclear reactors. There are now over 440 commercial nuclear power reactors operating in 31 countries. 56 of those countries operate a total of about 250 research reactors and a further 180 nuclear reactors power some 140 ships and submarines.

Nuclear power plants have fail-safe measures in place to prevent nuclear meltdown in case of a power failure. These include emergency diesel-powered generators, which are used to keep cooling pumps running. However, they will fail once their fuel supply depletes. Since spent fuel rods keep generating heat even after they are extracted, they are kept in deep pools of chilled, flowing water until they are cool and safe enough to be extracted and disposed of properly. Once the pumps stop, however, the cooling tanks will heat up causing the water to boil off; and when the water boils off, the fuel rods will become exposed and explode.

The destruction of these plants will cause massive radioactive noble gases and radioactive fallout far worse than Chernobyl. The chance of you being exposed to radioactivity is likely, even more so for those who live near nuclear power plants. And those zombies? The mostly brain dead undead will be wandering around all the fallout absorbing mass amounts of radioactivity, creating a radioactive zombie apocalypse.

A radioactive zombie from the hit SyFy Channel series Z Nation, – Episode 10 “Going Nuclear”

Short-lived radioactive isotopes such as I-131s are initially the most dangerous. But due to their short half-lives (of 5 and 8 days), they will quickly decay. Since radionuclides with short half-lives break down long before they can affect groundwater supplies, this means that groundwater will not be badly affected. However, it will be the longer-lived radioisotopes such as cesium and strontium (with a half-life of nearly 30 years) that will remain the most dangerous. So, even though Potassium Iodine (the most common and effective treatment for radiation poisoning), if you can find it and take it in time, can effectively block the thyroid gland’s absorption of radioactive iodine and thus help prevent thyroid cancers and other diseases that are caused by exposure to airborne radioactivity, it is not a magic pill. There is no medicine that will effectively prevent nuclear radiation from damaging the human body.

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Radiation Detectors

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So how can you avoid contamination? How can you tell if you are wandering through a radioactive hotspot, or that food or water supply you have just scavenged is irradiated, or that horde of zombies pursuing you is radioactive? You’ll need a Personal Radiation Detector (PRD) to warn you, so choosing the right one is a matter of survival.

NukAlert-ER. Combination Geiger counter, survey meter, and dosimeter.

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There are several inherent problems with many “portable” PRDs currently available to the civilian populous, starting with some meter units that are designed for ‘peace time’ low-level radiation use and will not detect the higher, more dangerous, levels associated with nuclear emergencies. Although these PRDs are adequate for measuring natural background radiation levels (and above) to a point, most will ‘max out’ before the radiation levels approach anything near life-threatening (100 rads per/hr). Trying to determine the maximum dosage rate a unit can measure can be difficult. Most manufacturers’ specifications can be confusing, unless you’re a nuclear scientist.

What you need is a PRD that can detect low-level radiation and can warn you away from exposure to those higher levels of potentially lethal radiation. Look for units that can measure from 1 μR to 600+ R, gamma and 1 to 100 cps, neutron. Keep in mind if the PRD’s highest measurable dose rate is one roentgen per hour, then it is far too low to be of much use in a nuclear disaster.

Rae Systems GammaRAE II R is a gamma radiation detector and full-range dosimeter.

Other issues amongst most units are a very limited battery life, relying on “AA” or 9-V alkaline batteries, some only able to operate up to 600 hours. There is also a size issue. Many are the size of paperback novel and either need to be carried in your bugout bag or clipped to your belt.

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The most important things to consider when purchasing a PRD are: its sensitivity range from background radiation levels to extremely high fields, weight, ruggedness, battery life, a small size and the ability to detect both gamma and neutron radioactivity.

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There are a handful of PRDs that fulfill the aforementioned considerations, and the cost can vary from a few hundred dollars to well over $1,000. Whatever you decide, just remember: Think smart, shop wisely, stay vigilant and be safe.